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Mike Dobson

Project Manager / Programmer

I am a passionate project manager and game developer. I know the hard work that it takes to succeed in a fast paced and ever changing environment. This site is a documentation of what I have accomplished and what I have learned through my work experience. I have great ambition to help grow the video game industry as well as provide opportunities for others to be successful in the industry. If you see something you like, or you want to discuss what I can do for you, feel free to contact me.

Professional Outlook

Where I Am. Where I’m Going.

Watching the video game industry grow over the years has inspired me to think about new technologies and content that will help to immerse players into other worlds. I want to continue the growth of this industry to create a better experience for all levels of players, both now and in the future. In a fast paced industry we are always learning and achieving more. My biggest desire is to be able to lead teams to accomplish goals that will lead to fulfilling and exciting products. I always want the industry to continue grow in new and exciting ways.

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Resume

About Mike Dobson
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Skills

Project Manager

I am knowledgeable in the concepts and skills involved in Project Management. I have had multiple leadership training courses as well as having my Eagle Scout which has given me a lot of knowledge in how to effectively lead others. I have had multiple projects where I was the lead for the project including Caribbean Corsairs, Welcome to the Movies, Huggables, Sheriff of Nottingham Mobile Companion, and others.

Programming

I have knowledge in C#, C++ and Java through my education. I am also familiar with scripting software such as Visual Studio. My primary focus has been in Unity development, but I have begun to expand into other platforms such as Unreal, CryEngine, and Lumber Yard.

User-Centered Design

I have an understanding of the development of custom-built tools in game development. This includes designing custom-tools that will help improve the workflow of the user. Learn-able and efficient tools are essential to cutting development times and increasing content creation.

Skills Overview

Collaborative Team Building | Creative Solutions | Team Development | Thought Leader | Process Improvement | Communication Skills | Use Interface Design | Critical Thinking | Analytical Skills| Problem Solving | Strong Leadership| Customer Service| Relationship Building | Troubleshooting | Complex Operations | Project Management 

Technical Profile

Programming in C#, C++, and Java, Accounting, Project Management, Quality Assurance, Microsoft Excel, Microsoft Word, Microsoft PowerPoint, Microsoft Outlook, Google Drive, Unity3D

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Educational and Experience
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Bachelor's Degree - Business Administration

Graduation 2021 - University of Kansas

Associate's Degree - Liberal Arts

2019 - Johnson County Community College

Associate's Degree - Video Game Development

2017 - Johnson County Community College

Project Showcase
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Johnny Basic (WIP)

Aug. 2016 - May 2017

Johnny Basic was a project that I took on with a team of six. Using the Agile Workflow we challenged ourselves with making a demo ready game in nine months. I did tools programming and artificial intelligence for the team, along with quality assurance work. I had to adapt to changing priorities to meet release deadlines with a bug free project to showcase. This experience helped me realize how powerful having a specific skill set can be to a team.

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Sheriff of Nottingham

June 2017 - Sept. 2017

This project was a complete rework of a previous version of this application. I did the overall user interface design as well as the programming for the scoring system and the player management. I then went on to work in an advisory position and work directly with the company liaison in order to manage project completion and release.

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Caribbean Corsairs

July 2017 - Aug. 2018

Caribbean Corsairs was an independent project with a small diverse team of developers. The goal was to develop a fast paced pirate adventure game. Using the Agile/Scrum Workflow we were able to create an exploration game where the player takes their crew onto the seas of the Caribbean in search of treasure through the use of quests. Growing the ship and the crew would help the player achieve the ultimate goal to become the most feared pirates of the Caribbean Sea.

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Huggables : Training Aid

Oct. 2018 - Jan. 2019

Huggables was a training aid for new parents or safety training organizations in order to help parents to understand the proper way to install car seats into a vehicle. I was brought on-board in order to assist with the user interface as well as prepare the project for mobile release. 

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